Made in one week for Weekly Game Jam 206 with the theme: "Clockwork".

With the clock, you have the ability to stop time. Use it to avoid obstacles and escape the tower.


Use your RETURN/ENTER key to pass through menu scenes. Use your ARROW KEYS to move around rooms. Once you've collected the clock. use the SPACE KEY to activate it.

This game also works pretty good with Xbox controllers. Use the left stick for movement and face buttons to skip scenes and activate the clock.



phn150412-linux-stable.zip 22 MB
Version 1.02 Jul 21, 2021
phn150412-mac-stable.zip 36 MB
Version 1.02 Jul 21, 2021
phn150412-win32-stable.zip 23 MB
Version 1.02 Jul 21, 2021
phn150412-win64-stable.zip 26 MB
Version 1.02 Jul 21, 2021


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*Time stopping mechanics are not exactly unique to video games, but I believe this game used it in an interesting manner enough to differentiate it from other games. I liked the research that was put in to the game.

*The visuals were pleasant enough. I liked the aesthetic, although it did seem too simple.

*The music was good. The sound effects were decent too, but there was a bullet sound effect that was too loud (caused a jumpscare for me).

*The gameplay is decent. I wish there was a better tutorial however. I was confused on how to reach the different levels. I also do not understand the purpose of going back to rooms that I have already been in.

If you liked my constructive criticism, please feel free to rate my game:



I felt evil at the end